Here are the two animations I'm working on for my Advance Game Animation class. The first is just a regular ball bounce, with a twist! The ball has a tail. I studied the dynamics of how that works and tried to simulate it:
As for the second one, I was given the instructions to make the ball come alive, to give it a personality. I decided what better way to do that than with an obstacle course. Granted, it isn't very complicated or in depth, but I did my best with it. Note, it is a bit fast:
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