About Me

Atlanta, GA, United States
I am a 25 year old Game Art and Design major at The Art Institute of Atlanta. I'm studying for my Bachelors and expect to be graduated by spring of next year. I'm looking for positions in the gaming industry as a 3D modeler and/or texture artist. I have training in and am proficient in using Maya, ZBrush, Unreal Development Kit (UDK), and Photoshop. I'm always willing to learn new programs and add to my skill set.

Sunday, December 12, 2010

Dance Animation - Update!

Well, I've been working on and off on a dance for my Advance Game Animation class. We've recently been given an alternative assignment, which I believe I will take, but here's a look at how far I was able to get:


If you couldn't tell, I referenced Pee Wee Herman's "Tequila Dance" from the movie Pee Wee's Big Adventure. The dance clip is on Youtube if you don't remember it, but I'm sure just about everyone knows this dance. I stopped just before the part where he starts to flail with his arms, side to side, then front to back, then he goes into another series of hand pumps in front and behind. If that didn't make much sense, check out the dance on Youtube. That's all for now, I'll update again when I have more animations to show~

Tuesday, November 30, 2010

OC Aida - Progress Check-up Part 2

Okay, nearly done now! I've finished modeling completely (ZBrush details for the hi-poly model as well) and now it's down to the textures and generating maps. However, before I put up the final post on my results, I wanted to show the completed model as it is in Maya so far:











More to come. I'll try to make another post when I've finished her up.

Sunday, November 28, 2010

OC Aida - Progress Check-up

I didn't have internet for a while since I wasn't staying at my own apartment, so this update on my progress, needless to say, is long overdue.

Anyway, the character sheet I posted for my OC (original character) Aida has been coming along nicely. I got a lot of work done over the break and I'm just about ready to step into the texturing phase. The images I'm posting are a few steps behind where I am now, but it's what I've rendered out thus far:




Like I said, I'm done with more than these images indicate, for instance, the straps have been added to her sleeves along with the buckles being finished. The head and hair are also underway, but I won't waste time rendering out another pass of progress images until I'm even further. By tomorrow I should have some new work to show.

Monday, November 15, 2010

Character Model Sheet

Alrighty, for my second project in Pre-portfolio class I've decided to do another character. This time, my own, and the first step is to come up with a design. I had three different ones and finally, after some feedback from my instructor, settled on one. I then drew up and colored a model sheet for her. It's nothing fancy, but it will give me something to reference when I'm modeling her in Maya:

Please don't steal her. If you'd like to model her yourself, ask for permission first. Thanks!

I may upload the initial concept sketches later... maybe.

Thursday, November 11, 2010

5 Nifty Little Animations...

As an assignment for my Advanced Game Animation Class, I'm to upload at least 5 of the 15 animations I was supposed to do. I chose the 5 that I like most. Enjoy:

 
Smoking... bad for your health
 
Keep your balance girl...
 
Run, run, run
 
This is a stick-up? Just side-step away!
 
I'm gonna throw a rock. Or a grenade...

Wednesday, November 10, 2010

Character WIP - Continuing Progress

I'm still working with the female doctor character. Haven't quite finished or gotten her to where I want her yet, but I've made a lot of progress. I still need to take the model into zBrush to get some better normal maps going, not to mention I also want to push the details way out. I'll be furthering this to get it ready as a portfolio piece, but in the meantime, here are some renders of my continued progress:


This is the reference image I was given. I did not draw it nor do I know where it came from but I take no credit for the image, just the 3D modeled version of it.
I know the renders aren't that great, and I'm going to have to find some way of getting my hands on Marmoset (unfortunately, my laptop can't handle the program) to get wonderful, sparking renders.

Monday, November 8, 2010

Character WIP Update

I've made further progress with my female doctor character. The only thing missing from her model now is hair and one accessory, I believe. Currently finishing that up while simultaneously unwrapping. FYI, there is a seam only because I haven't combined the two halves of the body yet. I'll do that along with putting the textures on sometime tomorrow and get a nice render for it. Will probably update later this week with the final images, but until then, here's what I have thus far:

Front view

Three-quarter view

Side view